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Vega is a comparatively dim star, with a grubby[1] system and a few small planets[2]. Because of the rather loose collection of material in system Vega possesses no central colony and instead has numerous domes spread out across most of the terraformable planetoids in the system.

Unsurprisingly, there is a massive space industry in the Vega system and, with an average gravity between settled worlds of about .7 launching material into orbit is surprisingly easy. It is not quite at the point of commuting to another planet for work, as jumps are required to traverse the system at any meaningful speed, but it has been reduced to a two day hop to most places in the system for many of the orbital shuttles and regular freighters[3]. Unsurprisingly, back in the day the Vega dust clouds were havens for pirates, and Vega was one of the last core systems to still host the occasional raider. This has left quite a lot of orbital defences in system, but mostly tooled towards long range interception of lightly armoured targets than engaging full warships.

Colonies on Vega are unusual in that they rarely have domes, this is due to the fairly weak sun and variable distances due to the erratic orbits meaning growing crops in natural light is hit and miss at best. Habitats instead resemble armoured bunkers[4], with whole fields buried under the crust and lit by sunstrips[5], but many complain that the atmosphere is oppressive and tend to spend a disproportionate amount of time outside.

Vega is a major trade hub, being the only route to the Russian territories without going through Arcadia (under construction), and this means there is a massive amount of civilian traffic, especially coming from Earth. Vega is therefore, a very well connected system[6], but it also suffers from being a navigational nightmare, with three to five jumps needed to safely traverse the system. The Vegan government is endeavouring to reduce these numbers, but until such time encourages freighters to travel in convoys or use the military protected waypoints, to avoid being caught by raiders.

Politically Vega is a major player, with a large economy and a strategically significant location, but this muscle is hard to flex as the only territory accessible through the system is Russian anyway.

Random Fact: Vega actually has its own space elevator, taking advantage of the low gravity of the stellar bodies. This is used not only to transport cargo, but to generate power, as falling cars filled with raw materials can generate electricity via a dynamo.

Authors Note: Vega is an interesting system, both from my point of view and the characters. It tends to gather a bit of a bad reputation in the books due to the persistent pirate threat, but in actual fact it is no where near as bad unless you actually go looking for trouble.

[1] The colloquial term for a solar system with a large number of low mass objects. Most would just call this a large debris field, but grubby is just such a better word.

[2] Technically planetoids as they haven’t cleared their orbits.

[3] Note: This is from known location to known location. It is significantly more difficult for interstellar travellers as their start point is too highly variable to make accurate predictions.

[4] Indeed, some of them are seeing how most planetoids are frequented by meteor strikes.

[5] Sunstrips are similar in structure to a florescent bulb (in fact, are technically) but use a wide enough  range of different materials to effectively simulation the whole visible spectrum at an intensity great enough to be mistaken for natural light. They aren’t very energy efficient, but useful in many circumstances.

[6] Jump drives place a bottle neck on communication, as the fastest way of sending a message is by ship. Due to large data stores most ships possess all relevant messages can be contained on one ship, and therefore speed of message transfer is directly proportional to ship traffic. This means that between the trade hubs messages can take as little as three hours to jump a system gap.


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